Tuesday, December 5, 2017

Production-Oriented Assets_Feature and Gaming

In addition to my eleven years as a background painter at Disney Feature Animation and two decades of work as a Visdev Generalist, I have served as both Production Designer and Design Supervisor on Features and animated series.

The work displayed in my online portfolio (DominickDomingoIllustration) is the more inspirational 'blue sky' work. The designs I am sharing here are much more production-oriented and technical ( like accurate turn-arounds, color, texture and lighting callouts, paint-overs, color keys and color scripts. ) I tend to work in Photoshop for most Visdev work; as part of my process, I model a bit in Maya and create Sketchup models for architectural designs.

On the main blog, other than the Disney Feature Animation production backgrounds and the TV animation work, most of the designs are Visual Development or Production Design for CG properties ( CG Features or games. ) Here, I have isolated gaming-specific titles I've worked on:

The following are creature designs done for Silent Hill 5, for Climax Group ( Kunami ) and for 'Kong, the Beginning' for Aquamen Entertainment.

 


























PROPS
for Various titles, including Disney's Pixie Hollow Fashion Boutique and an interstitial for the Angry Birds ride.

















Sketchup and Maya models and paint-overs on models for various projects.







The following are upgradable environment and prop assets for Disney's 'Fashion Boutique,' including UI elements:



The following are environments painted for 'Princess Dressup' for Disney Interactive ( DIMG )







Color Scripts and Keys









The following are environments for CG productions: The Santa Movie, and the Zhu Zhu Pets Feature. Some paintings are based on layouts; some are paint-overs on models.



























The following are lighting, texture and color callouts for the opening sequence ( and trailer ) for 'Ice Age 5: Continental Drift,' done for Blue Sky Animation. 









Following is the trailer/opening sequence for Ice Age5: Continental Drift featuring the previous callouts, as well as my Deep Canvass reel from 'Tarzan' ( Disney Feature Animation ) during which I helped develop the alpha release, painting directly on the wire frame.




The following are concepts, rough color passes, and final color paint-overs done for Blue Sky Animation for 'Epic' and 'Ice Age 5.'









The following are concepts, turn-arounds and models done for the CG Feature 'Storytime' for XLT.




Following are additional production-oriented turn-arounds:











Additional simple, child-centric styles relevant to Casual Gaming:







The following are an assortment of character designs for CG productions for Toonz NZ, among others:




















The following are character designs, turn-arounds and maya models for 'The Legend of Loch Ness,'







The following are environments and UI elements done for Pixie Hollow 'Fashion Boutique' for Disney Interactive ( DIMG )







The following is academic work- figure studies and plein aire paintings:


















The following are creature design sketches that preceded the Silent Hill Designs, and various other sketches representing lateral exploration:
















Production-Oriented Assets_Feature and Gaming

In addition to my eleven years as a background painter at Disney Feature Animation and two decades of work as a Visdev Generalist, I have se...